¶ … Video Technologies on Children's Attention Spans
I see that engrossed look in her eyes and I can't tell if it's reverie or focus. I don't know if the lights are on and learning is under way, or if the lights are dimmed and vegetation is spawning. -- Jeff Weinstock, 2007
The epigraph above is reflective of the concern that many adults have that video technologies are harming children's attention spans. The dictionary definition for the term, "attention span," states that this refers to the amount of time that an individual or group of people is able to maintain focus, interest or concentration on something (Merriam-Webster, 2012). Parents and educators can readily testify that many young people have shorter attention spans than adults, but the reasons for this difference remain a source of controversy. Some researchers maintain that young people's attention spans and academic performance are being adversely affected by video technologies, including computers, video games and television. Other researchers, though, argue that poorly designed curricular offerings and a lack of focus on reading for young people are more salient with respect to any diminution of attention spans and suboptimal academic outcomes. To determine the facts in this issue, this paper provides a review of the relevant peer-reviewed and scholarly literature concerning the effects of video technologies on children's attention spans, followed by a summary of the research and important findings in the conclusion.
Review and Analysis
To listen to some critics, the country's young people are in trouble and the fault can be wholly attributed to video technologies. For instance, one educator emphasizes that, "A new scourge is sweeping the land. Kids have grown isolated from family members and no longer play outside. Chores go undone. Homework waits. Books go unread. Teachers note distracted students" (Stager, 2003, p. 41). Indeed, some educators even maintain that video technologies are eroding the ability of young people to think critically about the world and the issues that are important to them (Greengard, 2009). Other researchers have "blamed 'Sesame Street' and MTV for creating communication chaos -- an attention span of seconds instead of minutes" (Saltzman, 2009, p. 61).
This type of cyberphobia, though, does not reflect the reality of the situation when it comes to how video technologies are actually affecting young people. In this regard, Stager adds that, "Critics of school computer-use attempt to frighten the community with cautionary speculation about how kids will become antisocial, withdrawn, obese or, more importantly, unable to perform long division" (2003, p. 41). Likewise, an educator with a 6-year-old daughter reports that she is enormously concerned about the effects of video technology on his daughter's attention span: "A controlled photo shoot is about as much exposure to video games as I'm comfortable with her getting right now. As persuaded as I am by their educational potential, I'm wary of what they'll do to her attention span" (Weinstock, 2009, p. 6).
The click-and-point Millennial Generation is actually far better off than most observers might believe who rely on this type of alarmist hyperbole. In fact, Stager (2003) suggests that the blame for any diminution in critical thinking skills or academic outcomes among young people lies elsewhere. Educators are quick to point the finger at video technologies as the reason their young charges are not living up to their potential. For instance, Stager (2003) emphasizes that, "Conventional wisdom suggests that television and video games must be responsible for low literacy levels and short attention spans" (2003, p. 41). Unfortunately, the type of video content that is involved is frequently left out of the analysis and other potential causes for diminished attention spans are simply ignored. In this regard, Stager adds that, "The prophylactic effect of school reading methods and inauthentic curricula are rarely considered" (2003, p. 41).
Notwithstanding these assertions to the contrary, the research to date does suggest that even very young children have attention spans that can be affected by video technologies,...
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